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Elder scrolls 3 morrowind
Elder scrolls 3 morrowind











elder scrolls 3 morrowind

I'm sorry I'm not very positive right now, I usually am, but this is something very close to my heart that I know (and many many many others) can do nothing at all about. That said, you can pretty much figure out therefore why Morrowind was so good and everything else after it is a pile of Happy-meal, spoon-fed Brahmin manure. The moment when development companies merged their game versions to run on a console FIRST, as well as the superior PC, in order to save money, make more money by prepping up the farm stead for (I say this without hate towards the following ) 'younger', more impatient gamers and to covet their own publishers' laziness. If you're like me you'll pretty much forget about Skyrim arround 2 hours into this one. For f*cks sake you can meet the man-god everyone is worshiping and KILL him! No you don't HAVE to but you very much can! Ofcourse you will have to beef up a bit before that. From making your own spells and enchantments (you read that right) to flying arround throwing fireballs at everything that walks and achieving a complete genocide (no essential NPCs) this game is just so much more open to new ideas than the newer TES games.

elder scrolls 3 morrowind elder scrolls 3 morrowind

In Morrowind haing a disease is something quite the setback and you will rush to the nearest city for a cure disease potion (or find some other way to get one if you're creative enough). Ever gotten a disease in Skyrim? You might have one right now and you wouldn't notice. I could get into detail about how much more things mean in this game than they do in the 2 later ones. Enemies will crush you, you'll get lost (no map markers), you'll learn things and you'll use what you learned to improve the way you handle whatever the game throws at you. Morrowind will actualy make you feel like you accomplished something, and no it doesn't matter if Skyrim or the newer Fallout games made you feel the same since it's 100x more noticable in Morrowind. People don't realise that this is what an RPG was back then and instead of leaving the game and playing something else they bash it cause they don't understand it. Well that's because you didn't roll a good number for your attack! People complain about it simply because there's no visual effect (animation) for when you miss, hence why they don't mind as much in WoW which (atleast in vanilla) used more or less the same dice-roll combat mechanic. You'll see people asking why hit's don't "register" when you can clearly see your sword go through the enemy's body.

elder scrolls 3 morrowind

Some people hate the combat exactly because of that. Oblivion and Skyrim lean more towards action while Morrowind uses the old-school stat based. Morrowind is arguably the last real TES RPG. It's f*cking weaksauce when it comes to actualy making you feel like you're on a journey (it failed for me atleast and keep in mind I'm compating it to Morrowind) In Morrowind you don't have a stupid questmarker showing you everything minus some "hidden" switches. Maybe you'll have to go arround asking NPCs for the location/mechanic of something or maybe you'll have to find and read a book or journal. The game holds the information you need to play it but it doesn't just hand it to you (not all of it atleast). Will you use google or dig arround the game some more to find out what the enchantment on your bow does? Your choice. No MAKES you figure things out on your own. One of the biggest reasons I find it good is that unlike most (ISAIDMOST) modern games it doesn't hold your hand and lets.













Elder scrolls 3 morrowind